OFFICIAL PC SPECS

Phantom Blade Zero PC system requirements

These four tiers are copied from S-GAME’s August 12, 2026 specification. The same page was opened again on October 29, 2026. Ray tracing and path tracing list only the GPU and resolution published for those tiers.

By Phantom Blade Zero Map · Independent fan project · Updated

The Simplified Chinese page follows the zh-CN original, and Traditional Chinese follows the zh-TW original. GPU spellings stay as each official page wrote them.

Minimum requirements

Official minimum tier, published August 12, 2026
OSWindows 10/11 64-bit
ProcessorIntel Core i7-8700K / AMD Ryzen 5 3600
GPUNVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5500 XT 8GB
DirectX12
Memory16 GB
StorageSSD required
Resolution1080p / 30 FPS (with upscaling enabled)
Official recommended tier, published August 12, 2026
OSWindows 10/11 64-bit
ProcessorIntel Core i5-10600K / AMD Ryzen 5 5600X
GPUNVIDIA GeForce RTX 3060 Ti 8GB / AMD Radeon RX 6700 XT 12GB
DirectX12
Memory16 GB
StorageSSD required
Resolution1440p / 60 FPS (with upscaling enabled)

Ray tracing recommended

Official ray-tracing tier lists only GPU and resolution
GPUNVIDIA GeForce RTX 5060 8GB
Resolution1080p / 60 FPS (with upscaling enabled)

The official page does not repeat OS, processor, memory, DirectX or storage for this tier. This site does not copy those fields down from the minimum or recommended tiers.

Path tracing recommended

Official path-tracing tier lists only GPU and resolution
GPUNVIDIA GeForce RTX 5080 16GB
Resolution2160p / 60 FPS (with upscaling enabled)

Path tracing is a separate published tier from ray tracing. The two rows are not combined into one “high” specification.

Where are the install size and driver notes?

The approximate 145 GB install, the 300 GB pre-load reserve, the day-one update of about 5 GB, and the NVIDIA 617.42 driver advice come from later Steam announcements. They are not on the August 12 specification. Read them in the pre-load and driver section of the getting-started guide, with those sources kept separate.

These figures were published before release and rechecked against the original pages. They are not frame-rate measurements from this site. Redeem-code questions are on the codes clarification; this site does not publish a daily code list.

SOURCES & REVIEW DATES

Each source retains its own date and scope. Our pre-release sources are not our own final-game testing; release announcements do not verify individual locations, drops or completion requirements.